Impact Roadmap

Impact Roadmap

A post about Defining where we are going and how we will be measuring success. Developing towards and measuring against specific impacts we want to attain.

Building a global team

Building a global team

The amount of effort in the project is really picking up! This is a chort post to tell you where to find related info.

Field Testing in East Africa

Field Testing in East Africa

During May and June we spent a great deal of time in East Africa. Our goal was to work with a group of children that had no access to formal education and did not have access to qualified teachers, and figure out how a self-schooling platform could work in their environments. This is what we found:

Dev4X design Sprint

Dev4X design Sprint

Over an intensive 20 day trip in East Africa we spent a great deal deal of time meeting new people, forming strong relationships and the beginnings of some solid partnerships.  It was during this time that we decided to host a Design Sprint Hackathon to bring together some of the best EdTech companies, technologists and designers. The event was a great success!

Empowering those that cannot go to school to teach themselves

Empowering those that cannot go to school to teach themselves

We've been working in Kiberia, a large informal settlement in Nairobi. Here we are working with children who cannot go to school. We are helping these children by finding the best ways we can empower them to be able to teach themselves and for them to teach their friends. 

Dev4X Open Wiki

Dev4X Open Wiki

Do you want to help a growing community solve one of the biggest challenges/opportunities of our time? Do you want to  help provide education to those children in extreme poverty, conflict zones, disaster areas or in regions that restrict open education?

Image By: Jeff Turner

The Case for Universal Learning Map

The Case for Universal Learning Map

What if we were to offer every single possible lesson from all known curriculums and allow a student to select those which resonate most with their individual learning abilities?

Image by: Brad Ruggles

Competition creates losers, collaboration creates real winners

Competition creates losers, collaboration creates real winners

Have you ever thought of a project that if people would just stop for one second and do the obvious, the world would be a whole lot better for it. Our project is centered in that basic principle! Putting the children first is the only way business should operate in education!

Image by: Brad Ruggles

A sustainable, long-term team focused on the children.

A sustainable, long-term team focused on the children.

The Global Learning XPRIZE is an incentive competition that is calling on teams from around the world to build a software platform that can teach children literacy and numeracy, in 18 months, without the help of a teacher. Our project has decided —due to the close similarity to our short term goals— to register for this competition. However this has now caused many folks to ask the question, "How will the competition winnings be distributed if we were to win?"

Image by: Brad Ruggles

The Open Project Map

The Open Project Map

We are tackling the challenge of teaching the world's marginalized children through radical openness. Asking everyone with the energy and talent, to help educate the world’s children. This open community approach requires us to communicate with a wide range of audiences, all interested in slightly different aspects of what we are doing, hence the open map that we are creating.

Google Solve for X invite us to speak and showcase our project.

Providing Advice, and Support

Google Solve for X, A Google group that focuses on highlighting audacious 'Moonshot' projects and supports their missions through community building, advice and publicity invited us to speak at their inaugural NYC event and showcased us on their site.

Peer-to-peer, self directed learning

Peer-to-peer, self directed learning

I recently did a short presentation about the Moonshot Education Project, where I touched on the 6 key technologies we are using. I've described these in more detail by writing down a real world example of how I help my daughter learn, and how that translates to some of the things we are doing with the platform. 

Image by: Brad Ruggles

UX Community Request for Help

UX Community Request for Help

Image by: lorena pajares

Great applications start with amazing user experience, we are looking for UX / UI designers and early childhood pedagogy experts to help us create something simple, intuitive and beautiful for the poorest children. 

Early Stage Volunteers

Providing Skills

From the start we created an open project where anyone with the passion and talent, could contribute to this audacious project. The early stage volunteers included:  Bodo Hoenen,   Michael Eydman, NatalieMatt KenigsonKatieVincent OgutuJames StanfieldThibault SorretThierry Karsenti, Stuart Holmes, Sunday,   Jeff Bennett, Phaedra de Saint-Rome, Hiroshi E. Shiina,  Anthony DiFlorio, Chetan Pinto,  Miles Lasater, Dean Thompson, Avron Barr, Michael Sutton, Andrew CohenDiana Sharp, Niketan Valapakam, Amita Krautloher, Robert Eckart, Millavi Saidi, Jake Fischer, Tim Young and many others. See full map here 

How to teach the forgotten children?

How to teach the forgotten children?

She looks up toward the setting sun. She imagines what life would be like if she could be someone else. She’s never skipped a homework assignment. It’s because She’s never been to school. What can I become, she wonders, are my dreams even possible?